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I may not have realized it before, but the slot demo race, the rocket and the armed magnet, is the perfect antidote to his toxic mates. A magnetic power that everyone seemed to possess but I didn’t find through bad luck? Not nice.ĭespite my magnet-based issues, I had a lot of fun with Turbo Golf Racing, and it felt like the single-player Rocket League experience I had always wanted. New wing or decoration for your car? surely. I like the idea of customizing your car to suit your own playing style, but locking some of the gameplay-affecting elements behind checkout walls or storefronts wasn’t very good. It didn’t appear in store rotation anytime I was online, despite having enough currency for it, and losing such a strong power was too bad. Heading to a shelter? Magnet the ball towards you. I unlocked a lock that made my boost better while playing, but other players who bought magneto power in the store (with in-game currency, not real money) were much better and it was completely beat up. While you can hit missiles and boost each hole, power-ups are unlocked through challenges, battle passes, or the in-game store, and some are much more powerful than others. It’s worth noting the power-ups, as they are more Rocket League than Mario Kart. Combine creative levels, power-ups, and items, and you’ll have a massacre. There are snails, cannons, gates and bunkers, everything a good Carpal Fantasy golf game needs to be fun. Each has multiple paths and options, which is important when you replay them often. The courses themselves are well designed and fun. A well-timed missile and a quick boost? First place for you, baby. There are also MarioKart-style power-ups and weapons you can use, which can turn the tide of a hole punch in a matter of seconds. Each hole takes a minute or two to complete, and each round consists of playing three holes against seven random opponents. This is because the holes are meandering and weird like mini golf (as opposed to the straight edge fairways of regular golf), but because your car and ball are so tiny, the courses look huge from your point of view.
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The phrase “mini golf” is a bit of a misnomer, but it’s the best description I have. Sure, using this basic idea with a mini golf theme would be fun, but would Turbo Golf Racing be as repeatable as Rocket League? Will it be fun? It’s hard to tell from the demo – the real test is whether you want to play a few more rounds every day for a month or a year – but it definitely scratches the single-player itch when your teammates are getting too much and slick solos don’t happen. This is why Rocket League is so successful. Using cars to hit the balls is great fun.